N. Y. Wang et al., "Improving the Intelligibility of Speech for Simulated Electric and Acoustic Stimulation Using Fully Convolutional Neural Networks", IEEE Transactions on Neural Systems and Rehabilitation Engineering, vol. 29, 2021, pp. 184-195.
T. Hsieh et al., "WaveCRN: An Efficient Convolutional Recurrent Neural Network for End-to-End Speech Enhancement", IEEE Signal Processing Letters, vol. 27, 2020, pp. 2149-2153.
T. Chen et al., "Orientation-Aware Vehicle Re-Identification with Semantics-Guided Part Attention Network", in Computer Vision – ECCV 2020, A. Vedaldi et al., Eds., Cham: Springer International Publishing, pp. 330–346.
C. Wang et al., "Slice of Light: Transparent and Integrative Transition Among Realities in a Multi-HMD-User Environment", in Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, New York, NY, USA: Association for Computing Machinery, 2020, pp. 805–817.
C. Yu et al., "Speech Enhancement Based on Denoising Autoencoder With Multi-Branched Encoders", IEEE/ACM Transactions on Audio, Speech, and Language Processing, vol. 28, 2020, pp. 2756-2769.
C. Wu et al., "Space-Time Guided Association Learning For Unsupervised Person Re-Identification", in 2020 IEEE International Conference on Image Processing (ICIP), pp. 2261-2265.
C. Wang et al., "HMD Light: Sharing In-VR Experience via Head-Mounted Projector for Asymmetric Interaction", in Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, New York, NY, USA: Association for Computing Machinery, 2020, pp. 472–486.
R. Tseng et al., "A Study of Joint Effect on Denoising Techniques and Visual Cues to Improve Speech Intelligibility in Cochlear Implant Simulation", IEEE Transactions on Cognitive and Developmental Systems, 2020, pp. 1-1.
J. Tang, G. Raffa and L. Chan, "Design of Vibrotactile Direction Feedbacks on Wrist for Three-Dimensional Spatial Guidance", in Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, P. P. Rau, Ed., Cham: Springer International Publishing, 2020, pp. 169–182.
Z. Li et al., "OmniGlobeVR: A Collaborative 360-Degree Communication System for VR", in Proceedings of the 2020 ACM Designing Interactive Systems Conference, New York, NY, USA: Association for Computing Machinery, pp. 615–625.